Release of v0.8


Hello Everyone

After more than a year, I finally found time to work on this project again. Actually I started continuing development a few times already but I always had some problem that kept me from publishing. This caused a very long change list which you can see here:

  • UI overhaul
  • Python Integration (Python can control the player using TCP. learn more)
  • Physics Tweaks
  • Added 3 new Sandbox Options:
    • Bullet Type (You can now shoot with boxes and pumpkins (originally meant for Halloween))
    • Bullet Size
    • Bullet Density (Affecting the mass per size of bullets)
    • Bullet Melt Time (Time bullets need to shrink until their gone)
  • Added Fullscreen toggle using F11
  • Hotkey R to directly go to Sandbox Options
  • You can now reset a Sandbox Option's value to the default by hovering over it and pressing backspace
  • Tooltips
  • Bug Fixes
  • Added an option to check if there is enough space to spawn a bullet
  • Added an option to let enemies dodge bullets
  • Partial Controller Support (Use CTRL + i to toggle between keyboard and controller input)
  • You can now bind sandbox options to keys (by pressing (c or v) or (j or k) while hovering over a slider)
  • Added a few shader experiments (go through them by pressing H)

I might create a few devlogs in the future about specific things like controller support. 

For now though, enjoy the new content!

Files

Build.zip Play in browser
Dec 23, 2022
BubblePhysics0.8Linux.zip 70 MB
Dec 23, 2022
BubblePhysics0.8 Windows Portable (and itch.io desktop) 69 MB
Dec 23, 2022
BubblePhysics0.8.apk 69 MB
Dec 23, 2022

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